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Designing for the iPad: Building Applications that Sell, by Chris Stevens
PDF Ebook Designing for the iPad: Building Applications that Sell, by Chris Stevens
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Get in the game of developing successful apps for the iPad
Designing for the iPad presents unique challenges for developers and requires an entirely different mindset of elements to consider when creating apps. Written by a highly successful iPad software developer, this book teaches you how to think about the creation process differently when designing iPad apps and escorts you through the process of building applications that have the best chance for success. You'll learn how to take advantage of the iPad's exciting new features and tackle an array of new design challenges so that you can make your app look spectacular, work intuitively, and sell, sell, sell!
- Bestselling iPad app developer Chris Stevens shares insight and tips for creating a unique and sellable iPad app
- Walks you through sketching out an app, refining ideas, prototyping designs, organizing a collaborative project, and more
- Highlights new code frameworks and discusses interface design choices
- Offers insider advice on using the latest coding options to make your app a surefire success
- Details iPad design philosophies, the difference between industrial and retail apps, and ways to design for multiple screen orientations
Designing for the iPad escorts you through the steps of developing apps for the iPad, from pencil sketch all the way through to the iPad App Store. From the Author: The Top Three Reasons Why iPad Apps Fail, and How You Can Succeed Design Apps for Fingers
- Sales Rank: #2565252 in Books
- Published on: 2011-01-31
- Original language: English
- Number of items: 1
- Dimensions: 9.28" h x .72" w x 7.40" l, 1.78 pounds
- Binding: Paperback
- 352 pages
From the Back Cover
The iPad is the world’s hottest new gadget, but it represents some radical design challenges. Designing for the iPad shows you how to take advantage of the iPad’s exciting new features and turn your app into a hit. Inside, Chris Stevens, creator of the bestselling app, Alice for the iPad, explains how to take app from a pencil sketch all the way to the App Store. Stevens’ apps are on over 500,000 iPad devices and now, for the first time, he reveals the professional secrets behind his success that will help you grab a lead in the app gold rush. You’ll learn exactly how to make you app look beautiful, work intuitively, and storm up the charts in the App Store.
Designing for the iPad includes detailed, tried-and-tested methods of creating a sellable idea, sketching out an app, refining ideas, prototyping designs, and organizing a collaborative project as well as exclusive insider tips on how to market your app. Stevens also explores the new code libraries you can use to make exceptional apps, discusses interface design choices, and explains why the iPad is unlike any computer that has gone before.
Topics includes:
- Five key iPad design philosophies explained
- Xcode for designers
- Why children make the best app testers
- Why the iPad is not a big iPhone – rethinking ergonomics
- Knowing when to use the stock UI (and when not to)
- Designing for multiple screen orientations
- Engineering games for the iPad
- Designing books and magazines
- Making educational apps for the iPad
- Marketing your app
- Using Cocos2D, Chipmunk physics, an other code libraries
- Implementing sound in an iPad app
- Going to war in the iPad Store and more…
Designing for the iPad focuses on practical steps, not vague suggestions. So, whether you’re managing a team designing iPad apps, a designer looking for advice, or a programmer who wants to understand the design process behind a globally iPad app, this book will guide you towards iPad success.
Most helpful customer reviews
0 of 0 people found the following review helpful.
How to start developing your iPhone/iPad app
By Ian
While it's getting a little long in the tooth, this is a very good guide to the *process* of developing for an iPad. It's not a technical book, per se, nor is it a design book - it neatly fills the gap between the two. If you're thinking about developing an iPhone or iPad application, but aren't sure how or where to start, this book will answer your questions (including some you might not have known to ask!) and get you on the road to success. While some of the details are a bit outdated, the book is generally very useful. It would be nice if Chris Stevens updated it!
2 of 3 people found the following review helpful.
"Designing for the iPad" is a book about DESIGN ... not coding
By David Schwartz
It's easy to create an app for the iPad. Find a public-domain book in electronic form, wrap an e-reader around it, and put it up on the app store.
You'll be lucky to give away more than a hundred copies the first month.
If that's your schtick, then don't buy this book.
There are several things that make the experience of using a tablet like the iPad different than a plain old ebook:
1) the size -- it's similar to a book
2) it's "alive" -- the difference between a passive "book" and an interactive "app"
3) the reading surface IS the control surface -- you can also touch it and it will respond
4) an accelerometer -- it knows where the device is in space, and can respond to movements
The author took a public domain book, "Alice in Wonderland", tweaked it to take advantage of these four degrees of freedom, and published it as an app. Then he got a call to appear on the Oprah show after she chose it as her recommended Book of the week or some such honor. It has also won a number of other awards and kudos.
Try THAT with a regular eBook!
The author goes through a ton of stuff that can help you DESIGN an app that stands out from the crowd. I personally think this is one of the best books on design that I've ever seen. It's easy to read and understand; not at all academic; and extremely practical.
Just to be clear, it's not about creating fancy eBooks. It's all about what goes into making an application that PEOPLE WILL WANT TO BUY. If nobody wants to buy your app, then you've missed the mark. You start your design at the beginning ... long before you've written your first line of code. And if you're smart, you'll buy this book to learn a few things from what Chris has learned; if not, you'll probably learn them from the school of hard knocks.
0 of 1 people found the following review helpful.
good guide
By Krisztian Sonberger
If someone wants to learn the coding part, just choose an other books. I really like this guide. It really helps me to concretize my ideas about publishing an interactive epub. :)
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